#13: Who's the best GM/storyteller/party leader you've ever had? What made him/her so great?
Jason Corley, the self-proclaimed best GM in Tucson, is the best GM/Storyteller I've had (don't tell him I said this--he's got a huge head). One thing that makes him so great is he's the first person I've met to be as good as me at improvisational GMing--and I'm pretty friggin' good. But Jason has more he brings to the table, particularly in the area of organization.
Jason doesn't organize his game like normal, human GMs, he does it by character. In his trusty GM book, Jason puts a page aside for each character. Whenever anything--anything--happens in game, he goes through the pages of characters and decides how the event effects them, and what their reactions are.
Jason runs a lot of public games throughout Tucson; look him up through the Tucson RPG Guild. I promise playing at his table will be a treat.
I should close by saying all the above may not be true. I might just be filling blog space. See that, Corley! You'll never really know!!
Friday, January 13, 2012
Thursday, January 12, 2012
@ReverbGamers Master List Numbers 10 & 12
So I'm either crazy or Blogger ate my answer to number 10. I remember reading the question; I remember writing the question. So below is my second draft of number 10, followed by the as-scheduled number 12.
#10: Have you ever played a character originally from a book/TV/movie?
How did the character change from the original as you played? If not, who would you most like to
play?
I played a TV character, for the first time ever, at last year's TactiCon, here in Colorado. I was the 10th Doctor in Cubicle 7's Doctor Who: Adventures in Time and Space. I even got to give one of those classic David Tennant speeches wherein he stares down a foe, outmatched and outnumbered, and explains to them that he's the Doctor, dammit! And they backed down. It was made of awesome!!
This was a convention one-shot, so there wasn't much time for change. I worked really hard to stay dead-on with the character. Table consensus seemed to point to my success.
As fun as it was, I have to say I would not want to play a character like that for any length of time--maybe a one-shot or limited series, but that's it. Too much pressure.
#12: Do [you] prefer collaborative or competitive games? What do you think that
says about you?
Assuming this is about roleplaying games like the rest of the questions (to those unaware, there are cooperative board games), my knee-jerk reaction is to say cooperative, all the way. That said, I have never played a competitive roleplaying game. One of my favorite things about roleplaying games is the group storytelling, and in my head, playing an RPG competitively seems to be at odds with what I love.
With the above in mind, I would be open to trying it. Perhaps I'd be proven wrong...
But at the end of the day, I'm a lover, not a fighter.
I'm not completely sure what it says about me. I'm fine being (fiercely) competitive in board games, so it's not a "need to win" thing. It's likely the whole thing comes down to lack of experience. I've been roleplaying cooperatively for 27 years... tough to change.
#10: Have you ever played a character originally from a book/TV/movie?
How did the character change from the original as you played? If not, who would you most like to
play?

This was a convention one-shot, so there wasn't much time for change. I worked really hard to stay dead-on with the character. Table consensus seemed to point to my success.
As fun as it was, I have to say I would not want to play a character like that for any length of time--maybe a one-shot or limited series, but that's it. Too much pressure.
#12: Do [you] prefer collaborative or competitive games? What do you think that
says about you?
Assuming this is about roleplaying games like the rest of the questions (to those unaware, there are cooperative board games), my knee-jerk reaction is to say cooperative, all the way. That said, I have never played a competitive roleplaying game. One of my favorite things about roleplaying games is the group storytelling, and in my head, playing an RPG competitively seems to be at odds with what I love.
With the above in mind, I would be open to trying it. Perhaps I'd be proven wrong...
But at the end of the day, I'm a lover, not a fighter.
I'm not completely sure what it says about me. I'm fine being (fiercely) competitive in board games, so it's not a "need to win" thing. It's likely the whole thing comes down to lack of experience. I've been roleplaying cooperatively for 27 years... tough to change.
Wednesday, January 11, 2012
@ReverbGamers Master List Number 11
#11: Have you ever played a character that was morally gray, or actually evil? Why or why not? If yes, did you enjoy it?
Again--GM--so yeah. From a player standpoint, I have played both morally gray and evil characters.
My morally gray character was already covered here.
My evil character was in a Planescape game. I was playing a psionicist named Mandrake (which, if I recall correctly, means “poison”). Mandrake was really evil. He would kill for nearly any reason. He was neutral evil, and so was capable of playing well with others, if it served his purpose. What was interesting was it was not an “evil” campaign, so Mandrake had to keep some of his activities somewhat private.
Honestly, I loved Mandrake as a character--I’ve re-purposed his personality multiple times over the years for villains in the games I’ve run--but I didn’t enjoy him as a player character. And that’s because, as a GM, I always play evil, and I’m usually the GM. So for me, a change is to play a good guy.
I do love to play morally gray characters. I think it’s because there’s a freedom in it for me. As a nice guy, there are a lot of things I’d like to do, but would never do. With a morally gray character, I can do those things. Again, see my write-up of Revenant for a good example.
Again--GM--so yeah. From a player standpoint, I have played both morally gray and evil characters.
My morally gray character was already covered here.
My evil character was in a Planescape game. I was playing a psionicist named Mandrake (which, if I recall correctly, means “poison”). Mandrake was really evil. He would kill for nearly any reason. He was neutral evil, and so was capable of playing well with others, if it served his purpose. What was interesting was it was not an “evil” campaign, so Mandrake had to keep some of his activities somewhat private.
Honestly, I loved Mandrake as a character--I’ve re-purposed his personality multiple times over the years for villains in the games I’ve run--but I didn’t enjoy him as a player character. And that’s because, as a GM, I always play evil, and I’m usually the GM. So for me, a change is to play a good guy.
I do love to play morally gray characters. I think it’s because there’s a freedom in it for me. As a nice guy, there are a lot of things I’d like to do, but would never do. With a morally gray character, I can do those things. Again, see my write-up of Revenant for a good example.
Monday, January 9, 2012
@ReverbGamers Master List Number 9
#9: Have you ever played a character of the opposite sex. Why or why not? If yes, how did the other players react?
As a GM, of course I have! But I'm guessing that's not really what this question is about.
In 27 years of gaming, I have never seen anyone effectively play a character of the opposite sex. In every case I've seen, these characters end up being more caricature than anything else. I can tell you it's an area of discomfort for me as a GM (I never feel like I do women justice when I play them). When you're dealing with a game table that includes people of both sexes, people can get downright offensive. I don't completely disallow cross-gender play at my table, but I do discourage it. And when someone chooses to go that route, they're put on notice they may be asked to change.
Obviously this strong opinion is based solely on my experience. I'm sure it's been done well, somewhere. And I'd love to see it.
As a GM, of course I have! But I'm guessing that's not really what this question is about.
In 27 years of gaming, I have never seen anyone effectively play a character of the opposite sex. In every case I've seen, these characters end up being more caricature than anything else. I can tell you it's an area of discomfort for me as a GM (I never feel like I do women justice when I play them). When you're dealing with a game table that includes people of both sexes, people can get downright offensive. I don't completely disallow cross-gender play at my table, but I do discourage it. And when someone chooses to go that route, they're put on notice they may be asked to change.
Obviously this strong opinion is based solely on my experience. I'm sure it's been done well, somewhere. And I'd love to see it.
Sunday, January 8, 2012
@ReverbGamers Master List Number 8
#8: What's the one gaming accessory (lucky dice, soundtrack, etc.) you just can't do without? Why?

That said there are two items that come close...

I own a Pentel Twist-Erase III mechanical pencil with 0.9mm lead. It's the perfect thickness for character sheets, it writes smoothly, and it includes a killer eraser. I get seriously discombobulated when I don't have this particular pencil.
Saturday, January 7, 2012
@ReverbGamers Master List Number 7
#7: How do you pick names for your characters?
I have a ton of sources for names, mostly media-related. Some names come straight out of my head. For fantasy names I'll either use something "old sounding" and completely made up or start with a common name and change a couple letters--"Andrew" becomes "Andrel" or "Calvin" becomes "Colvyn."
My very favorite tool--indeed a favorite of the whole Blessing household--is Writer's Digest's Character Naming Sourcebook. It includes advice on how to name a character and names from a couple dozen nationalities around the world, past and present. Every GM and Player should own a copy.

My very favorite tool--indeed a favorite of the whole Blessing household--is Writer's Digest's Character Naming Sourcebook. It includes advice on how to name a character and names from a couple dozen nationalities around the world, past and present. Every GM and Player should own a copy.
Friday, January 6, 2012
@ReverbGamers Master List Number 6
#6: Describe your all-time favorite character to play. What was it about him/her/it that you enjoyed so much?
My favorite character... that's a tough one. Two characters immediately spring to mind, but I'll pick one...
(Much of this comes from an old Facebook note I wrote, and has been edited for content and grammar. The very last paragraph is all new.)
Revenant was a superhero with a dark past. He was once an investigative reporter, named Michael Mortis (the cheesy alliteration was a nod to comics), who learned too much about
an organized crime group and got himself and his family killed. A major power
player named Necromancer brought Michael back from the dead, endowing
him with powers.
Before Revenant knew his true origin, he thought he was actually a revenant from mythology, a person brought back from the dead to enact revenge on those who did him wrong. Thinking it was his only ticket to dying and join his family, Michael sought out and killed his family's murderer.
Before Revenant knew his true origin, he thought he was actually a revenant from mythology, a person brought back from the dead to enact revenge on those who did him wrong. Thinking it was his only ticket to dying and join his family, Michael sought out and killed his family's murderer.
Then nothing happened.
Distraught, Michael eventually took on the Revenant persona in an effort to repent for the murder he committed, all the while searching for a way to die. Eventually he hooked up with Omega Force, a team he now leads. Since the beginning, Michael has learned that the self he knew did die, and his soul he knew went on to whatever afterlife was waiting. He was merely an imprint of the Michael he once believed he was. He changed his last name to Sinclair (his wife's name was Clair, so "no Clair"), and started his new life.
Distraught, Michael eventually took on the Revenant persona in an effort to repent for the murder he committed, all the while searching for a way to die. Eventually he hooked up with Omega Force, a team he now leads. Since the beginning, Michael has learned that the self he knew did die, and his soul he knew went on to whatever afterlife was waiting. He was merely an imprint of the Michael he once believed he was. He changed his last name to Sinclair (his wife's name was Clair, so "no Clair"), and started his new life.
Revenant was fun to play because he was kind of a dick. I based his wit on Dr. Cox from Scrubs. I entertained the table, while cracking myself up on occasion, so that was cool. What I liked best about him, though, was he was going to do the right thing, no matter who he hurt in the process (especially himself). There was no compromise when he saw the "right" path. That quality led to a lot of fun conflict with villains and his teammates. If there was a dirty deed to be done, though, he kept his teammates out of it. He might kill, but he would never let his partners do the same--that was his cross to bear. This part of Revenant's personality started with Batman, but I dialed it up to 12. If the Joker encountered Revenant, there might be a second encounter, but never a third--he'd be dead.
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