Wednesday, March 8, 2017

My Thoughts on the PDF Format

I own many PDFs. I won't tell you how many because I'm not going to take the time to count them, but suffice it to say my PDF consumer experience is vast. I've collected them all by honest means—either through purchase or receiving them free, legally. I thought as a PDF power consumer, folks might be interested in my take on them as a consumer.

PDFs Have Value

First let me say that PDFs, as you receive them, have value. The file you get is different from what a publisher sends to the printer, so they're not a "fire and forget" profit center for publishers. If you only buy the PDF (and not the print, if it's available), the design and development of the game you're purchasing is still worth money. Many PDFs have features that are very useful for the electronic format—hyperlinks, bookmarks, layering, etc.

PDFs Should Have Value

When PDFs lack some of the features that make them an advantageous format, they are more burdensome than useful. 

At the very least, PDFs should have bookmarks. Without some way of quickly getting around it, PDFs take longer to use as a reference than a printed book. If a PDF doesn't have bookmarks, it's really bad when that PDF is locked. That keeps the end user from adding the much-needed feature themselves.

Speaking of locking, every PDF should be printable and copy-paste enabled. If it's not, it loses its most basic utility. This isn't a feature—it should be standard.

Speaking of features, the best PDFs are also hyperlinked throughout and layered to control their printer-friendliness. If this feature is beyond that capability of the publisher, a "printer friendly" version of the file should be included.

Pricing

This is a complicated subject, so I won't tell you what I think is a good price—it's too subjective. I'll instead go over my purchasing habits, based on the pricing I see.

Print/PDF Bundle. On the surface, this should be a favorite option, but for me it causes some internal conflict, depending on the PDF-only price. One of the reasons I collect PDFs is to save space, but if a PDF is more than $15 or half the price of the print book (whichever is less), I'm very hesitant to make a purchase. The only way I will purchase a print/PDF bundle, is if I can get it at my FLGS, usually through Bits & Mortar, and even then only if it's in stock so I can peruse it. When print/PDF bundles are only available online, with no sort of cheap way to see the game—either by price or by quickstart—I'm much less likely to make a purchase unless the book in question is from a publisher I know well or it's a sourcebook for a game I already collect.

$20+. For some reason it's really tough for me to purchase a PDF at this price, with few exceptions. I really have to know what I'm getting into to hit "add to cart." This is not a value statement so much as insight into how my brain works.

$15. This is the top end of "sight-unseen" purchases for me. That said, a PDF needs to have reviews from trusted sources or just a ton of generally positive buzz for me to make the purchase.

$5. This is basically impulse buy territory for me. If I'm even mildly curious, I'm really likely to buy here. I've "discovered" many new go-to publishers this way.

Pay What You Want. For these PDFs, I generally plug in the next dollar amount above the listed average purchase price, if available. Otherwise, I plug in a completely subjective $1-$5. Rarely, I'll pay zero, and if it's something I like, I'll go back and pay as above.

Pay Now, Receive Price Off Print. This is a super-rare, but it's my really favorite price. In fact, I will often ignore my typical $20 limit. My guideline here is up to 2/3 the price of the print.

*****

I've shared my thoughts and process. What are yours?

Friday, November 13, 2015

My Top Supers RPGs

I've been thinking lately about a supers campaign. I've always been a fan of the genre, but I've never gotten more than one or two sessions to work for me as a GM. I believe that, in general, a supers game needs a good amount of prep—maybe more than other games—and that's my weakest point as a Game Master. I'm now taking a long view and really planning a future campaign. That said, because of my interest in the genre, I've read and played a lot of these games. I've narrowed it down to three go-to games. I'll present them here, along with some thoughts on their strengths.

Traditional: Savage Worlds Super Powers Companion (Second Edition)

Honestly I hate the word "traditional" as a descriptor for RPGs because the word feels like implies "right," which is not my intention here. In this case when I think of a traditional supers RPG, I think of Champions. Sure Villains and Vigilantes came first, but I believe Champions is what propelled the format forward. I also believe that Mutants & Masterminds improved on Champions, and that it's from this formula that the Super Powers Companion (henceforth SPC) was formed.

My favorite feature of the SPC was an option in the first edition and rightly made the default assumption in the second edition—static power level. I believe that (and correct me if I'm wrong) the SPC is the first supers system that maintains a constant power level for supers, while still allowing characters to improve in other areas, like skills, Edges, etc. I believe this is the best "happy accident" of the modularity of Savage Worlds, as it feels closest to the comics I grew up with.

Another thing I love about the SPC is a benefit of Savage Worlds, in general, and that's the ability to play with the dials of grittiness and lethality, among many others. And speaking of modularity, the SPC was designed to have cross-compatibilty with the Savage Worlds Science Fiction Companion, opening up two more common comic book tropes to the game, aliens (ex: Guardians of the Galaxy) and futuristic supers stories (ex: Legion of Super Heroes).


Narrative: Prowlers & Paragons

Another term with a lot of baggage in the RPG world, in this case by "narrative," I'm referring to the word's literal definition, rather than the infamous descriptor born out of GNS theory.

Prowlers & Paragons (henceforth P&P) is interesting to me because it's literally more of a conversation and really pulls back from the crunchiness of the aforementioned traditional supers games. It's also a great use of dice outcomes being used to confer narrative control, rather than effects. I'm told there will be a more "in depth" version of P&P released down the road, and it's my hope they tread lightly, being careful not to lose what makes this game so compelling. The only drawback I see with this game is that it's niche in terms of the type of group who will excel at and enjoy playing it.

Honorable Mention: Worlds In Peril

Pick-Up: ICONS Superpowered Roleplaying: The Assembled Edition

You can literally make characters and play a scenario of ICONS in the same sitting, only losing 15-20 minutes of a typical session. Some people chafe at random character generation, but ICONS mitigates this with a series of on-the-fly options that come up during creation. I've built lots of characters, and I've never had a problem coming up with something fun and playable. The powers list for this game is short but can be made more in-depth with the addition of the Great Power supplement. There's also a simple option for a point buy build, if you're into that sort of thing... Honestly I think ICONS is plenty robust for most applications, in addition to being a great pick-up game, I think it would serve as a great compromise between the SPC and P&P.

Honorable Mention: Fate Accelerated Edition, Venture City Stories (for Fate Core)

So tell me about your supers favorites? Do you have just one or do you have different games for different applications like me?


Thursday, August 20, 2015

#RPGaDay2015 - 20th - Favorite Horror RPG

It's August 2015, and to follow on with the success of last year's #RPGaDay event, David Chapman at Autocratik has created a new list. Each day in August, I'll be posting my "answer" to that day's topic.

It's my opinion that it's impossible to play a long-term horror campaign without it becoming either comedic or action, or some combination of both. If I'm choosing a favorite action horror RPG, I'd have to go with the Rippers setting for Savage Worlds. I love the Victorian era for horror, and Gothic horror, in general. Couple that with Rippers' use of its own take on the classic "Universal" monsters, along with the penchant for tweaking the historical, and honestly it's the most fun I've ever had with horror.

That said, if I'm looking for creepy, psychological horror, played over a shorter period of time—a few sessions at most—then I have to go with tremulus. This Apocalypse World-based game is definitely creepy. I also like that it's quick to generate characters and get playing. When players have to invest a lot of time in creating a character, I find they're less likely to fully embrace the genre and over-protect their characters. With a game like tremulus, that's all on the table. Players know they can't expect to hold on to their character for a long period, and they tend to have an easier time buying in.

Wednesday, August 19, 2015

#RPGaDay2015 - 19th - Favorite Supers RPG

It's August 2015, and to follow on with the success of last year's #RPGaDay event, David Chapman at Autocratik has created a new list. Each day in August, I'll be posting my "answer" to that day's topic.

There are a ridiculous amount of supers RPGs on the market, and many of them are amazing. For me, the best of the best is ICONS Superpowered Roleplaying: The Assembled Edition. For longtime readers of this blog, you may recall I had some issues with the original edition of the game, this version serves to explain itself much better and the organization is like night and day. There have also been a couple tweaks that allow for more options against particularly tough opponents. If I was running a supers game tomorrow, and it was 100% my choice of what to run, it would be ICONS.

Tuesday, August 18, 2015

#RPGaDay2015 - 18th - Favorite SF RPG

It's August 2015, and to follow on with the success of last year's #RPGaDay event, David Chapman at Autocratik has created a new list. Each day in August, I'll be posting my "answer" to that day's topic.

There are a lot of great Sci-Fi games out there, and there was a time I would have had a hard time picking one favorite. But honestly, this is a no-brainer for me. The very first RPG I ran was Star Frontiers, so I didn't cut my teeth as a GM with D&D the way many have. Recently, Pinnacle Entertainment released The Last Parsec line of games, which use the excellent Science Fiction Companion as their base. This game is very clearly a love letter to my first love, Star Frontiers. So Savage Worlds + Star Frontiers? That's an easy call!


Monday, August 17, 2015

#RPGaDay2015 - 17th - Favorite Fantasy RPG

It's August 2015, and to follow on with the success of last year's #RPGaDay event, David Chapman at Autocratik has created a new list. Each day in August, I'll be posting my "answer" to that day's topic.

This is a tough one. I've been playing a lot of fantasy lately. My weekly Sunday game has been 13th Age, I'm playing in D&D Encounters on Wednesday nights with my daughter, and I've played and run a ton of Dungeon Crawl Classics games at my FLGS. They're all great games. I guess I'll break it down and come to a decision by the end.

I really love the feel of 13th Age. It has excellent theater of the mind-style combat. It's very satisfying to use the various powers in the game. For the game master, the stat blocks are a dream. The One Unique Thing and Icons-related rules are pretty cool too. That said, in later levels the damage dice can be cumbersome, and while there are suggestions to take an average on some, that sticks in the craw of many gamers. Also, the Icon dice rules can really leave the GM hanging. There's a lot of advice out there for these, but at the end of the day, it's easy to run out of ideas or be repetitious when there's a lot of fives and sixes on the table.

Fifth Edition is the best D&D since Second Edition. I'm enjoying playing. I ran one session and found it easy. I love the organization of the books, and the new art style is really evocative. The PHB comes with a great selection of races and classes. Adjudicating the game is easy with the simplified combat rules. That said, there's still quite a bit of math necessary to create encounters, and the stat blocks haven't really been improved. Thus far, I'm also not a big fan of the way WotC is handling setting in this edition—I don't typically have good luck with published adventures. I also have an unreasonable hatred for the Forgotten Realms.

Dungeon Crawl Classics just speaks to me. The design of the book is mind blowing. The art is blended into the layout beautifully. The book is deliberately written in a Gygaxian style, which I find quite fun. Every spell has its own table you roll on to get your results, and every wizards' spells look and act a bit differently. Remember way back last paragraph when I said I don't have much luck with published adventures? Well DCC has the best published adventures in RPGs today. They're well-organized and very creative, and I love running them! I also love the funky dice, but it bugs me I can't get them in all the cool modern Chessex styles. While the base mechanics are super-simple, the game is quite fiddly when you want to do anything involving magic.

Having gone through all three candidates, I just can't provide a favorite. I love them all for different reasons, and they're all my favorite, depending on my mood. Sorry, dear reader!

#RPGaDay2015 - 16th - Longest Game Session Played

It's August 2015, and to follow on with the success of last year's #RPGaDay event, David Chapman at Autocratik has created a new list. Each day in August, I'll be posting my "answer" to that day's topic.

I don't recall when I've ever played in a session more than four or five hours long. That said, if I did, it would have been in my teens during the summer. We'd hang out in my friend, Shane's basement and play whatever we were up to at the time. Those could have gone 6+ hours, I'm sure. Lame, but that's my answer.

Saturday, August 15, 2015

#RPGaDay2015 - 15th - Longest Campaign Played

It's August 2015, and to follow on with the success of last year's #RPGaDay event, David Chapman at Autocratik has created a new list. Each day in August, I'll be posting my "answer" to that day's topic.

The longest campaign I ever played in was probably the D&D 3rd Edition game that took place over about two years. I've had other games technically go that long, but with more breaks than the D&D game, which was played pretty reliably in comparison. With my well-documented "Ooh Shiny Syndrome," it would be the one and only 3rd Edition campaign I'd complete.

Friday, August 14, 2015

#RPGaDay2015 - 14th - Favorite RPG Accessory

It's August 2015, and to follow on with the success of last year's #RPGaDay event, David Chapman at Autocratik has created a new list. Each day in August, I'll be posting my "answer" to that day's topic.

From very early on in my Savaging, I've had an accessory I've erroneously called the Benny Box. It does contain my original Savage Worlds Bennies with Smiling Jack on them, but that's not all. It also contains beads to represent conditions in Savage Worlds—amber for Shaken, red for Wounds, teal for Fatigue, and black for –2 Parry. The box is something I found at Jo-Ann Fabric and Craft back in the day.
The Original Benny Box

Thursday, August 13, 2015

#RPGaDay2015 - 13th - Favorite RPG Podcast

It's August 2015, and to follow on with the success of last year's #RPGaDay event, David Chapman at Autocratik has created a new list. Each day in August, I'll be posting my "answer" to that day's topic.

In the last couple years, I've gotten into the Dungeon Crawl Classics RPG. This led me to an amazing podcast. It's well produced and well hosted, and it's been a great asset in learning more about the game and the community. Check out Spellburn. You won't be disappointed.

Wednesday, August 12, 2015

#RPGaDay2015 - 12th - Favorite RPG Illustration

It's August 2015, and to follow on with the success of last year's #RPGaDay event, David Chapman at Autocratik has created a new list. Each day in August, I'll be posting my "answer" to that day's topic.

There have been a lot of iconic RPG illustrations over the years, but the one that came to mind first for me was the wraparound cover image for Hollow Earth Expedition. It just evokes everything the game is about. I'd love a print for the wall. Take a look:


Tuesday, August 11, 2015

#RPGaDay2015 - 11th - Favorite RPG Writer

It's August 2015, and to follow on with the success of last year's #RPGaDay event, David Chapman at Autocratik has created a new list. Each day in August, I'll be posting my "answer" to that day's topic.

This is the toughest question of the month. I had to actually have a conversation with my wife about this one. I started out with five names, and at the end of the conversation, I was only able to narrow it down to three: Shane Hensley, Steve Kenson, and Harley Stroh.

Shane created two of my all-time favorite RPG things, Savage Worlds and Deadlands. He also did a great version of Lankhmar and worked on my favorite D&D setting, Dark Sun, back in the days of TSR. If Shane writes it, I'll buy it.

Steve Kenson wrote what was arguably the first true "next generation" D20 System game, in Mutants & Masterminds. It was also the first supers RPG to rival the classic Champions. More recently he wrote my current favorite supers RPG, Icons.

Harley Stroh is a beautiful, sick and twisted, genius. As one of the key writers for the Dungeon Crawl Classics RPG, his adventures are consistently the most interesting and entertaining, even to read, let alone run or play. Check out Peril on the Purple Planet, it's pretty great stuff.

Monday, August 10, 2015

#RPGaDay2015 - 10th - Favorite RPG Publisher

It's August 2015, and to follow on with the success of last year's #RPGaDay event, David Chapman at Autocratik has created a new list. Each day in August, I'll be posting my "answer" to that day's topic.

I have to assume anyone who knows me could guess this one. Pinnacle Entertainment is not only the publisher of my favorite game system, but honestly it's filled with the highest concentration of the people in the game industry who I call "friend." In addition to all that, though, they are exemplars of how any company—in any industry—should treat the people who pay their bills, their customers.

I'll tell a fun story: A long time ago, I bought some Deadlands books from Pinnacle when they were clearing them out. In fact, I believe Shane was shipping them out of his garage back East at the time. I didn't know him yet, so I can't be sure. There was a mistake in my order. I don't remember the details, but I do remember that for my trouble, Shane threw in an extra set of bennies (I was buying one set already). These were the original Smiling Jack glass bennies, and I still use them at most of my games to this day.

#RPGaDay2015 - 9th - Favorite Media You Wish Was An RPG



It's August 2015, and to follow on with the success of last year's #RPGaDay event, David Chapman at Autocratik has created a new list. Each day in August, I'll be posting my "answer" to that day's topic.

Fell behind again... Real life stuff for the win. 

There is so much crossover these days between RPGs and pretty much every other type of media, this one is tougher than I thought when I first glanced over the topic last month. The answer forces me to call myself out.

Back in 2009, I was re-watching the Doctor Strange animated movie. It was a good movie, as far as I'm concerned—good enough to re-watch, for sure. On my re-watch, I got inspired by the first six minutes. Seriously go watch it if you can. I wanted that RPG. I wanted it so much, I decided I'd create it myself. That little desire gave birth to Fuse, a Savage Worlds setting idea I've wrestled with on and off for nearly six years now. Hopefully one day, you'll get to play it.

Saturday, August 8, 2015

#RPGaDay2015 - 8th - Favorite Appearance of RPGs in the Media



It's August 2015, and to follow on with the success of last year's #RPGaDay event, David Chapman at Autocratik has created a new list. Each day in August, I'll be posting my "answer" to that day's topic.

The trouble with RPGs in the media is that media pretty much always feels the need to take a geek-bashing stance on them. That said, I think Community's take on D&D was pretty realistic and still managed to make me laugh quite a bit—I've certainly played in games that came off a lot like the YouTube video below.

Good stuff.

#RPGaDay2015 - 7th - Favorite Free RPG


It's August 2015, and to follow on with the success of last year's #RPGaDay event, David Chapman at Autocratik has created a new list. Each day in August, I'll be posting my "answer" to that day's topic.

Almost caught up...

This is a tough one since really there are so many free RPGs out there. I have to admit I'm a little torn about my answer, as this RPG is technically "Pay What You Want" and I bought it through Kickstarter before the free version hit the interwebs (officially). But if I strip those issues away and go with the RPG that's brought the most fun to my game table, which also happens to be available for free, then I have to go with Fate Core. I've been playing Fate since the release of Spirit of the Century, and I have to say Fate Core is the RPG I anticipated more than any other announced product since D&D 2nd Edition.

Here are my Fate highlights:
  • Running Spirit of the Century at a public event in the late '00s
  • Running Dresden Files RPG in my home game, soon after its release
  • Playing in a weekly Dresden Files RPG/Forbidden Kingdoms hack, run by Jason Corley
  • Playing in a weekly Dresden Files RPG, using at-the-time unreleased Fate Core rules, run by Ryan Macklin
  • Running my go-to-last-minute Fate Accelerated con game, Quest for the MacGuffin, multiple times
  • Running a Fate Accelerated My Little Pony game for my daughter's 10th birthday

#RPGaDay2015 - 6th - Most Recent RPG Played

It's August 2015, and to follow on with the success of last year's #RPGaDay event, David Chapman at Autocratik has created a new list. Each day in August, I'll be posting my "answer" to that day's topic.

I've been running late with these. I'm hoping to use this weekend to play catch-up.

I mentioned recently that I've started playing D&D Encounters. Well, given this came in on a Thursday, and D&D Encounters is a Wednesday event, I'm gonna have to say... wait for it... D&D 5E!

This was an awesome session because my daughter has joined the fray. It was kind of a last minute thing, so she used one of WotC's pre-generated characters. The intention was to get her feet wet with a human fighter then take this week to build some sort of spellcaster. It turns out she had so much fun with the pre-gen, she's keeping the character.

The folks at the table were great with her, and she made me proud with her play. This is a really exciting time for me, as my daughter is really getting into my favorite hobby!

Thursday, August 6, 2015

#RPGaDay2015 - 5th - Most Recent RPG Purchase

It's August 2015, and to follow on with the success of last year's #RPGaDay event, David Chapman at Autocratik has created a new list. Each day in August, I'll be posting my "answer" to that day's topic.

My most recent RPG purchase was Titansgrave: The Ashes of Valkana for the Fantasy Age system. I'm a huge fan of Wil Wheaton's TableTop, so when I found out he was doing a show featuring his own setting, I was definitely intrigued. I'm not disappointed in the show or the project. Their both brilliant, and I highly recommend them.

Tuesday, August 4, 2015

#RPGaDay2015 - 4th - Most Surprising Game

It's August 2015, and to follow on with the success of last year's #RPGaDay event, David Chapman at Autocratik has created a new list. Each day in August, I'll be posting my "answer" to that day's topic.

Since there's no time period assigned to today's subject—Most Surprising Game—I'm drawn to a session I played a few years ago, run by my friend, Bill Keyes, at a charity gaming event: Lucha Libre Hero. The reason this game stood out is that Hero is really not a game that fits my current interests—character creation is too involved and the system tends to focus too much on minutiae. Still, the game goes down in history as my favorite play experience of all time in a public setting. It was a combination of things that made it my favorite.

For starters, the people at the table were amazing roleplayers. There were four of us, but I don't recall the fourth player's name. My friends, Wendy and Camdon, were there, and they are both top shelf players. Couple that with Bill's GMing style, and it made for a lot of fun.

Speaking of GMing style. Bill stripped out a lot of the fiddly parts of the Hero system for his game. He also had wrestling moves on the character sheet, and I've been a wrestling fan all my life. It was fun to pull off moves in-game, and due to my familiarity with wrestling, it made visualization really easy. He also did a great job explaining the Lucha Libre genre, as it's presented in the game.

I do so wish there was a Lucha Libre RPG that utilized a system more to my tastes than Hero.

Monday, August 3, 2015

#RPGaDay2015 - 3rd - Favorite New Game

It's August 2015, and to follow on with the success of last year's #RPGaDay event, David Chapman at Autocratik has created a new list. Each day in August, I'll be posting my "answer" to that day's topic.

Today's post—favorite new game of the last 12 months—was harder than it should have been. I was overthinking really. Is it new or new to me? Do setting count, since they're not a game in and of themselves? I've decided to just write about what I've liked the most this last year.

Dungeons & Dragons 5th Edition is my favorite edition of the game. Previously, my answer would have been 2nd Edition, but 5th Edition is just that good. I love having most of the character abilities rolled back into the classes. I love the simplicity of the inspiration die and advantage/disadvantage. I'm not a fan of Forgotten Realms, but that's just made me want to re-visit setting design, maybe even try a hexcrawl. For the first time in 15 years, I have no complaints about the holy trilogy of gaming: Player's Handbook, Dungeon Master's Guide, Monster Manual.

Many settings released this last year for my favorite RPG, Savage Worlds. Two of them stand out for me: East Texas University (ETU) and The Last Parsec. You can look to yesterday's post and find why ETU is one of this year's favorites, but The Last Parsec, I'll explain here.

The Last Parsec is Shane Hensley's love letter to Star Frontiers. Why is that a big deal? The very first game I GMed was not D&D; it was Star Frontiers. As a kid, I was a much bigger fan of Sci-Fi than I was fantasy, especially Star Trek. I was all about exploring strange new worlds. I remember the Yazirian felt like something between a Klingon and a Wookie to me. I used one as my GM character for that game. The Last Parsec works seamlessly with the Core Rules and the Science Fiction Companion, and Shane & Company certainly captured the feel of my belovedStar Frontiers.